This script will handle all the physics or in other words how the player interacts with the solid objects around them. Now we will go scripts and create one called This will tell us if sonic in on the ground or in the air.Īfter this our Create Event should look like this. This is how fast sonic will fall while in the air.Īnd last we will create another variable and call it ground. Now we will make another variable called grv or gravity This is how much speed sonic will loss when not in motion. Now we will make another variable called FRC for friction. Now sonic games are momentum based platformers, so sonic will slowly gain and loss speed.įor this we need to make two more variables. They are going to represent our horizontal and vertical speed limits.
![sonic exe 2 of part 1 sonic exe 2 of part 1](https://www.tynker.com/projects/screenshot/5dea805fd3c9385daa68352c/sonic-exe-2-am-i-good.png)
They are going to represent our horizontal speed and vertical speed. In this we will be making some variables that we will be using a lot.
#SONIC EXE 2 OF PART 1 CODE#
this is how you code in studio 1.x and below.) Now with that all done, lets head to our player object and start coding!įirst add a create event (if you are using studio 1.x or below to will want to also go to the control tab and add a execute code action.
![sonic exe 2 of part 1 sonic exe 2 of part 1](https://i.pinimg.com/736x/39/ba/c4/39bac40ab76d3077059ac8248bbefa87--tails-doll-sprites.jpg)
Now lets give obj_player our player sprite, and obj_block our grey block sprite. This is our first child for our collision master. This will be our player object, the one which the player controls. Now we will be creating two more objects, This is our base collision object, one that sonic (or whoever your main character is!) In this group create a object which we will call obj_wall This group will hold the parent objects for any collision type we make. Now we are going to want to go down to our objects and create a group by right clicking on the folder. The grey blocks not to important, just make it square and origin in the top left. Make the blue ball 32x32 pixels and center its origin point. Nothing to crazy just a grey block to stand in for collision and a blue ball for sonic. Starting out we are going to want to make two sprites for testing purposes.
![sonic exe 2 of part 1 sonic exe 2 of part 1](https://www.creepypasta.com/wp-content/uploads/2019/02/sonic-exe.jpg)
If your using Game maker Studio 2 you want to create a GML project. So for this tutorial we will be building the bare bones foundation that every tutorial after will be Play more unblocked games today on our website.Now With all that being said, Let’s us Begin! More Info: Play Friday Night Funkin Vs Sonic.Exe (Updated) unblocked at Y9 Games.
#SONIC EXE 2 OF PART 1 MOD#
Good luck and enjoy! Friday Night Funkin Vs Sonic.Exe Mod Credit: Try your best to turn the bar on the screen in your favor, you can do so by matching the arrows that appear in front of you with the ones on your keyboard.
![sonic exe 2 of part 1 sonic exe 2 of part 1](https://youtuberead.com/photos/hq/tails-reacts-to-sonic-exe-trilogy-5ivxGwJF1yQ-1.jpg)
The tracks featured are Too Slow, Execute and Endless.Īlthough you’ve dealt with the normal Sonic, can you beat this scary version of Sonic and bring him back to his normal self? Let’s find out! You’ve already had the chance to battle Sonic in FNF before, this time, we bring you a different version of this character, known as Sonic.Exe! Beware of him as he looks quite scary, you will have to beat him in three original songs and prove yourself as the ultimate musical artist.